![]() Specify paths to headers, source file(s), paths to libs, and then the libs need:Ĭ++ -I/opt/brlcad/include -I/opt/brlcad/include/brlcad -I/opt/brlcad/include/openNURBS test. If we already installed BRL-CAD into /opt/brlcad and want to use all headers and all the core libraries, the process remains the same. To find functions, we can browse around the headers and subdirs in the include directory as nearly every public function is documented in detail there with comments, often with code snippet examples too. If we want to link against another library like LIBRT or LIBGED, we already have the right paths so we'd simply add -lrt or -lged respectively to the link line. Woot! If you didn't confuse l with 1, put the wrong path, or mix something else up, you should see:Īnd that's essentially all there is to it! We can even simplify the entire process into one compile+link command if we are careful enough to make sure include flags come before source files and linker flags come after the source files in the right order:Ĭ++ -Iinclude -I.build/include test.cpp -L.build/lib -Wl,-rpath -Wl.build/lib -lbuįrom there, we set up to use any function in LIBBU. Inkscape is a 2D vector graphics program, honestly LibreCAD would be more suited for 2D CAD work. polytechnick wrote: But I never heard of Inkscape used for 3D. CSG (an open but non-standard file format) and. (You don't need to install to use any library - you just need to know where to find headers and libs!) After changing directory to ~/brlcad, we can compile, link, and run our little test program:Ĭ++ -c -Iinclude -I.build/include test.cppĬ++ test.o -L.build/lib -Wl,-rpath -Wl.build/lib -lbu OpenSCAD is popular in the 3D printing community, but its a tool for programming-minded people - which Im not. So say we put that test.cpp file in ~/brlcad and have BRL-CAD compiled at ~/brlcad/.build but not installed. For gcc/clang, this is usually an -rpath linker option.To run, you need to specify run paths to libraries (so it can use functions). ![]() For gcc/clang, this is usually -L options and -l options.To link, you need to specify paths and libraries to link (so it can find functions).For gcc/clang, this is usually -I options.To compile, you need to specify paths to headers (so the #include lines work).No matter what compiler or operating system you use, there are options for all three of those: Std::cout << "Program name is " << bu_getprogname() << std::endl īuilding software involves compiling source code, linking objects, and running our application. Say you have a simple C++ source file named test.cpp using LIBBU, BRL-CAD's basic utility library: Compiling against any of BRL-CAD's 20+ libraries is generally quite straight forward.
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